How Libraries can Build Communities with Minecraft
“On Thursday afternoons, in the heart of the Beacon Hill Library in Seattle, you might find an animated group of youth on laptops designing parkour courses, rendering torch lit dungeons or co-constructing capture the flag arenas—all in Minecraft, the popular world-building game. To some, this scene might seem somewhat out of place in a library: Aren’t video games and lively teen banter fundamentally at odds with an institution whose core identity markers are books and silence? Not according to Juan Rubio, the Digital Media and Learning Program Manager for the Seattle Public Library (SPL).
“This is how they begin to build a bond and affiliation with the library,” explains Rubio. “I want to create learning opportunities while keeping the environment fun and playful—and Minecraft is a good transition in that direction.” Creating teen-friendly zones and activities is part of a widespread movement by libraries to become dynamic hubs that engage the community in a broad range of services and events.”